Release notes
Every stop along the way, newest first. The download page always has the latest build.
2.13.1
Opens and builds again
Latest- Fixed the compile error that stopped 2.13 opening and building: two parts of the road tools defined the same helper.
- The empty asset folders are back in the source, so Unity no longer warns about missing folders.
2.13
Paved gores, junction looks, slip roads and motorways
- Gores are paved: the space between the branches of a fork is paved from the kerb nose to where the pavements meet, so there's no hole and no pavement poking into the road at sharp Y junctions.
- Junction shape and look: a kerb radius and pavement width for each corner, square handles on the map to drag a corner tighter or wider, and saved looks (presets) with their own textures.
- One-way splits and slip roads: split a two-way road into one-way carriageways, and draw slip roads that leave and join in the right direction.
- Road tools (after openMapper): reverse a road, join two roads into one, and lay a road on the ground.
- Motorways: UK motorway road types with hard shoulders and lane markings.
2.12
Y junctions that work, faster search, more from openMapper
- Long Y junctions and sharp turns: forks end in a pointed kerb nose instead of waiting for the pavements to part, the side arm follows your road, and roads that would loop round are refused with a clear message. No more huge circles.
- No half-built junctions: if anything goes wrong while a road and its junctions are built, the whole click is undone and the reason shown.
- Faster search in the road and object tools, with an ✕ to clear and Ctrl+F to jump in.
- Arrange objects: select all like it, line up with the nearest road, random turns, lean with the ground and stand upright.
- Trace a GPS track (GPX, KML or GeoJSON) over a map placed on the Earth, to draw roads along.
2.11
A tidier editor, and junctions at any angle
- No angle limits: side roads and crossings join at any angle down to about 4°, so sharp and oddly angled British junctions can be built. Kerbs tighten by themselves at narrow corners.
- Roundabouts: entries can meet the ring almost along it (arms turn up to 85°), sit much closer together, and a roundabout takes up to 24 of them.
- Lie on the slope tilts a junction to the ground it stands on, for junctions on hills, and its roads follow.
- New layout: the tool buttons and view controls sit in one bar above the map, and windows dock to the left, right and bottom instead of floating over your work. Drag a tab to move it; View → Reset window layout puts everything back.
- Every window's ✕ now closes it, and the setup is in Wayline's own colours and words.
2.10
Roads that follow junctions, and a workbench of tools
- Move, turn or raise a junction and its roads come with it, bending smoothly to its new position in one undo step.
- Remove a junction arm: the junction is rebuilt for the others, or with three arms the other two roads are joined into one.
- Height profile of a whole road, coloured by gradient, and drawing roads by numbers (a distance and a heading).
- Clear view with Tab, a ruler on U, saved views on Ctrl+1–9, command search on Ctrl+K, and grid and angle snapping.
- Copies in a row for objects, and Export map plan (SVG) with every bus line, stop and a scale bar.
2.9.1
Junctions sit exactly where you draw them
- A new junction's centre now goes exactly where you joined the road, facing along it, so side roads meet their arm as drawn instead of swerving.
- The main road's arms follow the road's real course, so junctions on curves carry on without a kink.
- Uneven arms no longer leave the road overlapping the junction.
2.9
Roundabout editor, crossroads and path bending
- New roundabout editor: add as many entries as you like, drag them to exact positions, turn their arms along your roads, or line them up with nearby roads automatically.
- Joining a road to a roundabout now rebuilds the whole roundabout with the new entry, so the ring stays perfectly round.
- Draw the opposite road onto a T junction to make a crossroads. It works anywhere on the junction.
- Bend AI paths through junctions so buses stop cutting over the kerb.
- Route builder: choose your bus stop sign, and load any existing route to edit or delete it.
- Dropdowns finally look like dropdowns, and option rows wrap on narrow windows.
2.8
Roads from OpenStreetMap and OS Open Roads
- Generate a tile's roads from OpenStreetMap. In Great Britain, OS Open Roads fills the gaps.
- Curved approaches into junctions and roundabouts, and moving AI paths by exact distances in the inspector.
- Draw a T junction by starting on a road as well as by finishing on one.
2.6
Team Create sync, object packs and Fix roads
- Team Create edits appear in place, without the whole map reloading, and you can see others' brushes, placements and fence lines live.
- Install whole object and road packs from one zip, with no size limit. Team members receive packs from each other.
- Edit → Fix roads (whole map) links, repairs and closes gaps across every road.
- Split roads at the pointer, or every 2, 5, 10 or 20 m.
2.5
Junctions, fences and windows
- Roundabout entries are built properly onto the ring, where you click.
- Junctions on loops and multi-piece curves go where you click.
- Fence and wall improvements, and tidier windows throughout.
2.4
Objects, kerbs and terrain sources
- Houses and trees go exactly where you click, while fences and walls snap end to end.
- Draw mode with smooth curves, Snap to road edge and Import your own object (.zip).
- Kerbs, pavements and verges as their own presets.
- Terrain sources including Ordnance Survey Terrain 50, plus OS Road, Outdoor and Light maps for tracing.
2.3
Team Create arrives
- Live multiplayer map editing, with accounts, invite codes, presence and owner controls.
2.2
Pre-made roundabouts and better junctions
- Side arms follow the angle you drew, and junctions on curves bend along them.
- Pre-made roundabouts, Draw and Scatter object modes, terrain brush shapes and separate water tools.
- Movable, dockable panels, and new maps without a template.