Release notes

Every stop along the way, newest first. The download page always has the latest build.

2.13.1

Opens and builds again

Latest
  • Fixed the compile error that stopped 2.13 opening and building: two parts of the road tools defined the same helper.
  • The empty asset folders are back in the source, so Unity no longer warns about missing folders.
2.13

Paved gores, junction looks, slip roads and motorways

  • Gores are paved: the space between the branches of a fork is paved from the kerb nose to where the pavements meet, so there's no hole and no pavement poking into the road at sharp Y junctions.
  • Junction shape and look: a kerb radius and pavement width for each corner, square handles on the map to drag a corner tighter or wider, and saved looks (presets) with their own textures.
  • One-way splits and slip roads: split a two-way road into one-way carriageways, and draw slip roads that leave and join in the right direction.
  • Road tools (after openMapper): reverse a road, join two roads into one, and lay a road on the ground.
  • Motorways: UK motorway road types with hard shoulders and lane markings.
2.12

Y junctions that work, faster search, more from openMapper

  • Long Y junctions and sharp turns: forks end in a pointed kerb nose instead of waiting for the pavements to part, the side arm follows your road, and roads that would loop round are refused with a clear message. No more huge circles.
  • No half-built junctions: if anything goes wrong while a road and its junctions are built, the whole click is undone and the reason shown.
  • Faster search in the road and object tools, with an ✕ to clear and Ctrl+F to jump in.
  • Arrange objects: select all like it, line up with the nearest road, random turns, lean with the ground and stand upright.
  • Trace a GPS track (GPX, KML or GeoJSON) over a map placed on the Earth, to draw roads along.
2.11

A tidier editor, and junctions at any angle

  • No angle limits: side roads and crossings join at any angle down to about 4°, so sharp and oddly angled British junctions can be built. Kerbs tighten by themselves at narrow corners.
  • Roundabouts: entries can meet the ring almost along it (arms turn up to 85°), sit much closer together, and a roundabout takes up to 24 of them.
  • Lie on the slope tilts a junction to the ground it stands on, for junctions on hills, and its roads follow.
  • New layout: the tool buttons and view controls sit in one bar above the map, and windows dock to the left, right and bottom instead of floating over your work. Drag a tab to move it; View → Reset window layout puts everything back.
  • Every window's ✕ now closes it, and the setup is in Wayline's own colours and words.
2.10

Roads that follow junctions, and a workbench of tools

  • Move, turn or raise a junction and its roads come with it, bending smoothly to its new position in one undo step.
  • Remove a junction arm: the junction is rebuilt for the others, or with three arms the other two roads are joined into one.
  • Height profile of a whole road, coloured by gradient, and drawing roads by numbers (a distance and a heading).
  • Clear view with Tab, a ruler on U, saved views on Ctrl+1–9, command search on Ctrl+K, and grid and angle snapping.
  • Copies in a row for objects, and Export map plan (SVG) with every bus line, stop and a scale bar.
2.9.1

Junctions sit exactly where you draw them

  • A new junction's centre now goes exactly where you joined the road, facing along it, so side roads meet their arm as drawn instead of swerving.
  • The main road's arms follow the road's real course, so junctions on curves carry on without a kink.
  • Uneven arms no longer leave the road overlapping the junction.
2.9

Roundabout editor, crossroads and path bending

  • New roundabout editor: add as many entries as you like, drag them to exact positions, turn their arms along your roads, or line them up with nearby roads automatically.
  • Joining a road to a roundabout now rebuilds the whole roundabout with the new entry, so the ring stays perfectly round.
  • Draw the opposite road onto a T junction to make a crossroads. It works anywhere on the junction.
  • Bend AI paths through junctions so buses stop cutting over the kerb.
  • Route builder: choose your bus stop sign, and load any existing route to edit or delete it.
  • Dropdowns finally look like dropdowns, and option rows wrap on narrow windows.
2.8

Roads from OpenStreetMap and OS Open Roads

  • Generate a tile's roads from OpenStreetMap. In Great Britain, OS Open Roads fills the gaps.
  • Curved approaches into junctions and roundabouts, and moving AI paths by exact distances in the inspector.
  • Draw a T junction by starting on a road as well as by finishing on one.
2.6

Team Create sync, object packs and Fix roads

  • Team Create edits appear in place, without the whole map reloading, and you can see others' brushes, placements and fence lines live.
  • Install whole object and road packs from one zip, with no size limit. Team members receive packs from each other.
  • Edit → Fix roads (whole map) links, repairs and closes gaps across every road.
  • Split roads at the pointer, or every 2, 5, 10 or 20 m.
2.5

Junctions, fences and windows

  • Roundabout entries are built properly onto the ring, where you click.
  • Junctions on loops and multi-piece curves go where you click.
  • Fence and wall improvements, and tidier windows throughout.
2.4

Objects, kerbs and terrain sources

  • Houses and trees go exactly where you click, while fences and walls snap end to end.
  • Draw mode with smooth curves, Snap to road edge and Import your own object (.zip).
  • Kerbs, pavements and verges as their own presets.
  • Terrain sources including Ordnance Survey Terrain 50, plus OS Road, Outdoor and Light maps for tracing.
2.3

Team Create arrives

  • Live multiplayer map editing, with accounts, invite codes, presence and owner controls.
2.2

Pre-made roundabouts and better junctions

  • Side arms follow the angle you drew, and junctions on curves bend along them.
  • Pre-made roundabouts, Draw and Scatter object modes, terrain brush shapes and separate water tools.
  • Movable, dockable panels, and new maps without a template.
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