Finding your way around
Panels, the inspector, the tools and the keyboard shortcuts.
The layout
Since 2.11, nothing floats over the map. Everything sits round it, a bit like Roblox Studio:
- Tool bar: under the menus. The tools (Drag, Move, Rotate, Delete, Road, Rows, Terrain, Markings, Priority, Lanes, Objects) on the left, and the view controls (zoom, Textures, 3D, Routes, Grid, Angle, Clear) on the right.
- Left: the project browser (tiles, layers and what's in your project) and the options for the tool you're using.
- Right: the inspector, which shows whatever you've clicked (an object, a road, a junction or a tile), with its useful controls. Advanced details are in folded sections.
- Bottom: lists you pick from, such as road types, the object library, markings and the route builder, as tabs. The road builder and the height profile get their own windows there.
- Map view in the middle: the 2D top view or the 3D view. Scroll to zoom and drag to pan.
Moving and closing windows
- Drag a window's tab to the left, right or bottom edge to dock it there, onto another window's tabs to join them, or anywhere else to float it. The small buttons on each window's bar do the same in one click.
- Drag the splitters between the map and the docks to resize them. Text wraps rather than overlapping.
- ✕ closes a window. Reopen it from the View menu, or by choosing its tool again.
- View → Reset window layout puts everything back where it started.
- Press Tab for a clear view with every window hidden, and again to bring them back.
The main shortcuts
| Key | What it does |
|---|---|
| Q / W / E | Select / Move / Rotate |
| R | Roads |
| G | Terrain |
| M | Junction markings |
| T | Object rows |
| V | Priorities (right of way) |
| L | Junction lanes |
| N with a road selected | Split the road at the pointer |
| PgUp / PgDn | Height ±0.25 m (hold Shift for 1 m) |
| Ctrl+Z / Ctrl+Y | Undo / redo |
| Esc | Cancel the current action or leave the tool |
The full list is in the editor under Help → Keyboard shortcuts….